![]() ![]() The issue with both of these though is character rigging. The tools are limited obviously but may be enough depending on your needs. The only other option I can think of is the free Daz Studio which has a plugin called ani$$anonymous$$ate. But editting mocap inside Poser alone I found to be a little nightmare these tools helped but weren't as easy to use as $$anonymous$$otionbuilder. I used this in conjunction with the free app BVH Hacker. When I started of with mocap I tried using Poser which for mocap only has a basic plugin called BVH Helper available for purchase (it's about $20 think). If i do mocap on my own, i am still in the same situation.I must make a model with the rig structure based on the one of the mocap files, and then rig one by one :) I don't $$anonymous$$d to do it once, if then i can just load another animation and seamlessly attach it to the same mesh, but so far i haven't seen anything like this except mixamo online service.wich not only is expensive, but very limited for the motion that they have. I will check this biped editor, but it sounds like 3dsmax related, and if i could afford 3ds max I would probably get motion builder at this point :) but is worth the try. It looks great, and their tutorial using the model from deus ex on youtube looks great, but I wish that also other software houses decide to make something for the masses simple and straightforward that does not require hours to learn how to do the retargeting.we already spend hours modeling and then rigging, so at least on that aspect I wish that someone decide to do something to speed up the process. ![]() I know about $$anonymous$$B, but I do not have money to buy it, plus I don't wanna get it cracked like many do is just a matter of principle. I tried Mixamo but is too expensive and is also a waste of resources since i already have both the mesh rigged and the animation file, so I just gotta put them together, so i can have a character like the one used for the bootcamp demo.Īnyone can please help? I have got Unity last weekend and would love to start to use my creation (i am still a beginner in CG, so is not that great :D) into Unity! The only relevant topic that i have found was mentioning something like deleting the original skeleton rig and replace it with the one in the animation but then you gotta rig again the mesh all over? It doesn't seem right so I am sure that someone more knowledgeable can in fact tell me how to do this. I have few fbx and bvh files that i have found online for free, and would like to use them on my rigged character (made in cheetah3d) but i cannot find any info about how to do so. I am starting up now with Unity and would like to know how to animate my rigged character in unity. ![]()
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